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Health Damage Atk Spd Crit Hit Dodge Defense CDR
Dust Health Dust Damage Dust Atk Spd Dust Crit Hit Dust Dodge Dust Defense Dust CDR
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Enchanting Equipment with Dust[]

Enchanting Equipment

Equipment in inventory can be sacrificed via the 'Dust' button to create various colors of 'Dust', which can then be used to improve the corresponding stat of other equipment. In this way, you can recycle trash equipment to improve your existing gear. To upgrade equipment in inventory use the 'enhance stat' button while possessing the necessary amount of Dust.

All equipment is available in a range of 10 different levels for each stat. Initially these stats are randomly generated for each piece, and so you will often find two pieces of the same level 1 gear have varying stats. This is because one piece may be a level 10 in the stat and the other might be a level 1. The stat level will stay the same for all equipment levels until it is upgraded with the dust generated above. The dust can be used to upgrade the equipment stat level up to a maximum of 10's in all stats.

Power of a stat as a result of enchantment.

TIER 1 2 3 4 5 6 7 8 9 10
Power 100% 105% 110% 115% 120% 125% 130% 135% 140% 145%

To calculate the stat after enchantment, divide by the old percent value and multiply with the new value.

Let's say your tier 4 item has 207 Damage and you want to enchant it to tier 10. You calculate:

Beware! Enhancing the negative effect of a corrupted item makes the negative effect worse.

Dust to Enhance[]

Dust required to enchant an item.

TIER 1 ➜ 2 2 ➜ 3 3 ➜ 4 4 ➜ 5 5 ➜ 6 6 ➜ 7 7 ➜ 8 8 ➜ 9 9 ➜ 10
Common 20 24 28 34 41 49 59 71 85
Rare 40 48 57 69 82 99 119 143 171
Epic 60 72 86 103 124 149 179 214 257
Legendary
or Setitem
100 129 168 219 285 371 482 627 815

Item to Dust[]

The amount of dust you get when you sacrifice an item depends on rarity, level and enchantment. Note that if you sacrifice a rare item you will get 2 packages of dust and if you sacrifice an epic/legendary/setitem you will get 3 packages of dust.

TIER
Lvl 1 2 3 4 5 6 7 8 9 10
Common 1 9 15 23 33 45 59 75 93 113 135
2 11 21 35 53 75 101 131 165 203 245
3 13 27 47 73 105 143 187 237 293 355
4 15 33 59 93 135 185 243 309 383 465
5 17 39 71 113 165 227 299 381 473 575
Rare 1 18 30 46 66 90 118 150 186 226 270
2 22 42 70 106 150 202 262 330 406 490
3 26 54 94 146 210 286 374 474 586 710
4 30 66 118 186 270 370 486 618 766 930
5 34 78 142 226 330 454 598 762 946 1150
Epic 1 27 45 69 99 135 177 225 279 339 405
2 33 63 105 159 225 303 393 495 609 735
3 39 81 141 219 315 429 561 711 879 1065
4 45 99 177 279 405 555 729 927 1149 1395
5 51 117 213 339 495 681 897 1143 1419 1725
Legendary 1 40 70 110 160 220 290 370 460 560 670
2 50 100 170 260 370 500 650 820 1010 1220
3 60 130 230 360 520 710 930 1180 1460 1770
4 70 160 290 460 670 920 1210 1540 1910 2320
5 80 190 350 560 820 1130 1490 1900 2360 2870
Setitem 1 34 58 90 130 178 234 298 370 450 538
2 42 82 138 210 298 402 522 658 810 978
3 50 106 186 290 418 570 746 946 1170 1418
4 58 130 234 370 538 738 970 1234 1530 1858
5 66 154 282 450 658 906 1194 1522 1890 2298

Upgrading Equipment Levels[]

Upgraging Equipment

Equipment level can also be upgraded which increases its stats. Upgrading an item requires other items which will act as material for the upgrade. Every material item used adds some Upgrade XP to the upgraded item, depending on the rarity and current level of the two items. More than one item can be used as material at the same time. When the Upgrade XP of the upgraded item reaches 100%, the item reaches the next level.

The enhancement of the consumed fodder has no consequences for the upgraded item.

If the upgraded item is higher level than the consumed item, then divide the value by two for each level difference. Conversely, if the upgraded item is lower level than the consumed item, then multiply the value by two for each level difference. This means - the consumed item delivers just as much fodder as you needed to produce it.

Fodder (consumed)
1 2 3 4 5
Upgraded 1 ➜ 2 100% 200% 400% 800% 1600%
2 ➜ 3 50% 100% 200% 400% 800%
3 ➜ 4 25% 50% 100% 200% 400%
4 ➜ 5 12.5% 25% 50% 100% 200%

You need 1500% (100% + 2 * 100% + 4 * 100% + 8 * 100%) to fully upgrade an item.

The table below shows how much rarity contributes to upgrading equipment. This assumes the both items are the same level.

Fodder (consumed)
Common Rare Epic Legendary
or Setitem
Upgraded Common 100% 800%
Rare 12.5% 100% 1,256%
Epic 0.995% 7.96% 100% 249%
Legendary
or Setitem
0.4% 3.19% 40.12% 100 %

On top of the required equipment, you also have to pay a coin fee for each piece of equipment you use for upgrading. The costs are as follows:

  • Common: 500 coins
  • Rare: 2,000 coins
  • Epic: 10,000 coins
  • Legendary: 22,500 coins
  • Setitem: 17,500 coins

As for the amount of required pieces, it is multiplied by 2 for each Level. With the amount of required pieces, each level costs 2 times as much in coins as the previous.

Using the above table, and the given information, we can derive the following table which shows how many equipment items are needed to upgrade a particular item. As above, this assumes both items are the same level (multiply and divide as per above). e.g.:

  • a level 1 common will contribute 0.995% to a level 1 epic.
  • a level 3 rare will contribute 15.82% (7.96% * 2) to a level 2 epic.
  • a level 2 epic will contribute 10.03% (40.12% / (2 * 2)) to a level 4 legendary.
Fodder (consumed)
Lvl Common Coins Rare Coins Epic Coins Legend Coins Setitem Coins
Common 1➜2 1 500
2➜3 2 1,000
3➜4 4 2,000
4➜5 8 4,000 1 2,000
1➜5 15 7,500 1.88 4,000
Rare 1➜2 8 4,000 1 2,000
2➜3 16 8,000 2 4,000
3➜4 32 16,000 4 8,000
4➜5 64 32,000 8 16,000
1➜5 120 60,000 15 30,000 1.19 20000
Epic 1➜2 100.5 50,100 12.56 26,000 1 10,000
2➜3 201 101,500 25.13 52,000 2 20,000
3➜4 402 201,000 50.25 102,000 4 40,000
4➜5 804 402,000 100.5 202,000 8 80,000
1➜5 1,508 754,000 188 376,000 15 150,000 6.02 135,000 6.02 105,000
Legendary
or Setitem
1➜2 250 125,000 31.35 64,000 2.49 30,000 1 22,500 1 17,500
2➜3 500 250,000 62.7 126,000 4.98 50,000 2 45,000 2 35,000
3➜4 1000 500,000 125.39 252,000 9.97 100,000 4 90,000 4 70,000
4➜5 2,000 1,000,000 250.78 502,000 19.94 200,000 8 180,000 8 140,000
1➜5 3,750 1,875,000 470.2 942,000 37.4 380,000 15 337,500 15 262,500

Note that some of the values provided are estimates caused due to rounding.

Calculating the stats you will get after upgrading isn't that easy. Every item has a table of two values for each rarity and each stat. The stats base value and the increase per level. Therefore it is probably the easiest way, you have it calculated by the rivsoft optimizer [1].

No Rarity Upgrade[]

You can not change the rarity of an item.

But you can use some of the legendary items as ingredients for crafting an Ultimate Item.

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